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Spelunky 2 seeded run
Spelunky 2 seeded run











  1. #SPELUNKY 2 SEEDED RUN FOR FREE#
  2. #SPELUNKY 2 SEEDED RUN HOW TO#
  3. #SPELUNKY 2 SEEDED RUN CODE#
  4. #SPELUNKY 2 SEEDED RUN FREE#

It's ridiculously difficult to do and I will likely never accomplish it, but the seeded runs at least make me feel like I've got a chance. This is a game packed with secrets, in which the game's real ending can only be reached by completing a particular set of optional challenges in a particular order. What's left is to use these seeded runs to solve Spelunky 2's deeper mysteries. I'm not good enough to be a real speedrunner, not by miles, but it feels good to play such a hard game with supernatural foresight of every obstacle and enemy. I know where every enemy is, I know where they'll be at 43 seconds into a run, I know what order to gather pets and ghost jars, I know where to go to rescue Van Helsing. Optimal Spelunky 2 play often feels like it's about avoiding risks, whereas optimal seeded play is about speed. Then, once I've explored a good seed thoroughly, something else unusual happens: I start to optimise, not to be conservative about what I don't know, but to be efficient with what I do. Exploring has far more value than it normally would. I'll always do it in a new seeded run however, because learning what the treasure is, is information that will shape every subsequent attempt at the same seed. Here's an example: I'd never bother rescuing the turkeys which roam on some world 1 levels normally, because the treasure you can get for doing so is rarely worth it. That's not the case when I know that I can play a level over again even if I die. This is a game in which smashing a jar might give you a gem, or it might drop a poison scorpion at your feet that can trigger the end of your run. I make these seemingly optimal choices each time because it's too risky to do anything else. I make the same choices about what routes to take, what items to buy, when to start ignoring jars, on every single run.

#SPELUNKY 2 SEEDED RUN HOW TO#

What I didn't expect was how different playing the game this way would feel.Īs I've played Spelunky 2 more, I've found myself finding a stable groove in how to play. This is what I expected from seeded runs. It's not enough to make the game easy - Spelunky 2 is never easy - but it fixes the odds a little more in your favour.

#SPELUNKY 2 SEEDED RUN FREE#

The rest of the seed is great, too: easy pets and ghost jars, plentiful money, a free hoverpack on 1-4, shops containing spike shoes and climbing gloves, decent access to Vlad's hideout, and on and on. Excavator achievement in Spelunky 2 Excavator.

#SPELUNKY 2 SEEDED RUN FOR FREE#

Finding a shotgun for free in Spelunky is like winning the lottery finding a shotgun for free on a seeded run is like realising you'll win the lottery every time you buy a ticket. 10,607 1,000 32 3.52 56,395 173 (0) 80-100h 56,395 gamers are tracking their Spelunky 2 achievements. Enter this seed and its merits will be obvious within the first ten seconds of the first level when you open a crate and find a shotgun inside it.

spelunky 2 seeded run

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spelunky 2 seeded run spelunky 2 seeded run

Seeded runs change that and change the entire feeling of playing the game as a result. Spelunky 2 and its predecessors are permadeath games under normal circumstances, you die and never see the exact set of levels ever again. More importantly, it lets you play that set of procedurally generated levels over and over again.

#SPELUNKY 2 SEEDED RUN CODE#

A seeded run lets you type in an eight character code from a limited selection of letters and numbers, and play the set of procedurally generated levels that follow. If you can unlock 12 characters in platformer roguelike Spelunky 2 (on top of the four you start with), then you will also unlock seeded runs. A magical code which has completely changed the way I play Spelunky 2 after over a hundred hours. If you're lucky, it won't be as hard as in the gif.DEF48750. Here is a short vid of me doing it with some worst case scenarios going on (no paste, cursing enemy comes back to life, lots of movement). Completing the challenge will not only get you this achievement, but also the arrow of light and 24 bombs and ropes. It's also a good idea to move the enemy that you first whipped, even if they are dead, because the necromancer enemy can bring them back to life and they might start harrassing you or curse you which would not be ideal. None of the enemies will be able to get you from this point. After that, just simply jump up to the frog trap (giant poking spear trap) and stand on top of it.

spelunky 2 seeded run

Whip the first enemy that comes out of the spawner and place a sticky bomb on the spawner or if you don't have paste, instead place two bombs on the regen blocks that are closest to the spawner. As soon as the challenge starts, jump up to the closest top corner from where are. This challenge consists of being in small room with tons of the hardest enemies coming out of spawners that are located in different parts of the room and you must survive in there for 30 seconds. The Sun Challenge can be found in the Sunken City most often on 7-1 but very rarely on 7-2 or 7-3 and it costs 50,000 gold to try it.













Spelunky 2 seeded run